https://stonemaiergames.com/the-darkest-timeline/
StoneMaier Games has a good explanation on how the 54% US tariff on #TTRPG and #boardGame s printed in China will impact the game market, #gameDesign and #publishing of #games

https://stonemaiergames.com/the-darkest-timeline/
StoneMaier Games has a good explanation on how the 54% US tariff on #TTRPG and #boardGame s printed in China will impact the game market, #gameDesign and #publishing of #games
Attention, this is not an april fools joke, this is not a drill! Our card game Grunlings: fantastic fruit, is now live on Kickstarter, with both an English and a German version!
We need all your support to make this adorable game happen. We got 30 days from now! Also check out all the cute addons we came up with, like signed prints or a postcard collection.
https://www.kickstarter.com/projects/grunlings/grunlings-fantastic-fruit
Test-driving a #BoardGame at the #TTRPG convention. This should be a required figure for any game played in #Toronto.
Another recurring idea for a #musicGame is to separate playing music and doing in-game moves. You basically join the music when it's not your turn.
The game may have any turn-based mechanics, but its #tabletop representation should yield itself well to musical interpretation.
This is a design area with hopes for great complexity, some #eurogame-adjacent potential. But arguably, musical #improvisation may cover any #boardgame...
#gameDesign #gameDev insight:
https://www.backerkit.com/c/projects/shadowlands-games/terraforming-mars-ttrpg#top is launching a #TTRPG based on the #terraformingMars #boardGame
It focuses on building infrastructure, building ecosystems (even if in a techno-solutionist way) and generational play, seeing the changes over decades and centuries. I would love to use it as a base for #solarpunk #games .
So WHY does the quickstart feature combat rules, but not social conflict rules?
Can we really imagine, focus on nothing else than shooting each other?