I am experiencing Satisfaction due to how well the little harp animation syncs up with the music. #gamedev #chiptune #gloryinthethunder #screenshotsaturday
Spent the last week overhauling the briefing room hologram. Units are now fully 3D and distances/scales are less abstracted.
Alliance Peacefighter:
https://store.steampowered.com/app/3538210/Alliance_Peacefighter/
Radar guided missiles can be hacked if ECM technology outmatches the missile's guidance systems.
Not so much a "screenshot" as a "screen-two-minutes-of-cinematography", but... well, I've finished a rather pivotal cutscene for Glory in the Thunder. #gloryinthethunder #gamedev #screenshotsaturday #pixelart #rpg
There's emotion portraits on all dialogue now. And I'm finally adding more scenes instead of figuring out how to refine everything with the first scene. #gamedev #screenshotsaturday #gloryinthethunder
Working on roof tiles for my cozy town building game. Really happy about how the tiles adapt to roof shape and the detail it adds. Next I’ll look at creating some color variation and fix some remaining issues and details. #screenshotsaturday
Slowly moving forward and I feel like this is something to show for today's #screenshotsaturday
I more or less completely rewrote the water shader by now. Not sure about the wave tops. What do you think? I definitely try to go for a more cartoonish style.
I added an 'outline' shader (copied this: https://github.com/Pybounce/rollable). I need to make some adjustments, but I think its pretty cool! What do you think?
Night Battle
Alliance Peacefighter:
https://store.steampowered.com/app/3538210/Alliance_Peacefighter/